The world stands blind at the edge of the abyss, and one false step will send it plummeting into ruin

Oathborn: The Chronicle of Ruin is a grand-scale SRPG that charges you with leading a band of soldiers  through a dangerous, desperate world of shifting alliances and arcane oblivion.

Inspired by classics like Ogre Battle, Suikoden II, and Final Fantasy Tactics, Oathborn is a game about strategic decision-making, compelling characters, and a story with no promises of happy ends or easy answers.

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  • Command your troops at every level - Control your units through the three modes of gameplay: real-time tactics, turn-based combat, and traditional JRPG-style exploration.

  • Customize your soldiers with a myriad of systems - Strategize and experiment with more than 36 classes, 10 heroes, hundreds of pieces of equipment and augments, and finely-tuned control over each unit's statistical growth.

  • Vanquish your enemies in an invigorating take on turn-based combat - Knowledge is power, and victory comes most quickly to those with mastery over all facets of combat and its combatants.

  • Explore from the edges to the depths of a new fantasy world - Visit hundreds of locales, from bursting, bustling cities to beautiful, desolate deserts, to the deepest, darkest caverns, and all of the world in between.

  • Discover a complex, engaging story inspired by the best of the classics - Experience it first hand through dozens of wildly varied missions spanning the world over 25-30 hours of tightly-paced gameplay.


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What is Oathborn: The Chronicle of Ruin?

Oathborn: The Chronicle of Ruin is an upcoming SRPG slated for release on PC, Mac, and Linux, primarily inspired by the Ogre Battle series, but also heavily influenced by games like Suikoden 2, Final Fantasy Tactics, and Final Fantasty VI.

What's Oathborn's story about?

Twenty years ago, the world was engulfed in a great war. The four belligerent nations - Valessia, Ondora, Zaragos, and Galamonde - were locked in a ceaseless conflict that had spanned generations, with no end in sight. That all changed the day the Traitor King Weyrin unleashed his Curse upon the world. In a few short weeks, the kingdom of Galamonde fell, consumed entirely and reborn as a dark, barren wasteland. The remaining nations, seeing such swift and utter destruction far beyond any of their own means, put aside their differences and established a tenuous truce to stem the tide of the Curse. They were successful, but at a great cost that would continue in perpetuity. The Curse was contained in the Dead Kingdom Galamonde, a festering blight in the heart of the world, and from his dark throne within, the Traitor King forever strives to break his bonds and engulf the world in shadow. In the ensuing decades, what was once open warfare has devolved into restrained hostility, as the powers that be struggle to hold themselves together under the constant threat of outbreak, uprising, and the inevitable resurgence of total war. It's in this time, in which the frayed edges of the mortal realms are beginning to unravel completely, where Oathborn's story begins.

What's Oathborn's gameplay like?

Like many SRPGs -- Final Fantasy Tactics, Ogre Battle, and Tactics Ogre, to name a few -- Oathborn plays out over many stages accessed through a world map. On each stage, gameplay comes in primarily three forms: Real-time Tactics Each stage opens on its Tactical Map, a bird's-eye view of the region in which the stage takes place, similar to an RTS. From here, you're able to deploy your army's various squads to complete the stage's objectives, explore the region, and engage in combat with enemies. If you've ever played or seen an Ogre Battle game, you have a good idea of how the Tactical Map plays. Turn-based Combat When you encounter an enemy on the Tactical Map, you enter combat. Combat in Oathborn is turn-based and leans heavily on strategic decision-making. Factors involved include the formation and classes of both your squad and the enemy's, the dominant element on the battlefield and that element's strength, the alignment of each unit and the time of day, and the risk/reward of a swift, decisive, but potentially costly victory versus playing it safe. JRPG Exploration On the Tactical Map, your squads often come across points of interest scattered across the stage. These can be a number of different types of places, including towns, fortresses, ruins, landmarks, natural wonders, and more. Collectively, they're known as Garrison Points. As the name suggests, your squads are able to garrison themselves in Garrison Points for defensive bonuses in combat against any oncoming enemies, but more importantly, you're also able to enter and explore every Garrison Point in the game. When you enter a Garrison Point, you assume control of the garrisoned squad's leader and are able to explore the location the same way you would be able to explore a town after entering it from the world map in a traditional JRPG like Suikoden 2 or Final Fantasy VI.

Is Oathborn coming to [platform other than PC, Mac, Linux]?

Development at this point is focused on building the core game, but console ports are an open possibility down the line.

When will Oathborn be released?

Oathborn's release date is TBD.

Who's developing Oathborn?

Oathborn currently has a development team of one -- me, Andrew Silverman, doer-of-all by circumstance, not choice. The development team will be expanding down the line. The music in the trailer on this page is composed by the excellent Markus Junnikkala

How do army management and customization work in Oathborn?

In Oathborn, you command an army of up to fifty units divided into squads of five units each. Each squad is composed of one unique squad leader -- a 'hero' character, analogous to a party member in traditional JRPGs -- and four standard units. On the Tactical Map, each squad has a special ability provided by its leader. Examples include stealth, the ability to fully heal entire squads, destructive magic to rain down on your enemies and weaken them before battle, and more. In combat, squad leaders are powerful fighters with character-exclusive skills and provide passive bonuses to the squad based on the squad's formation and class composition. In Garrison Points, you assume control of the squad leader and will occasionally encounter special interactions if you bring the right character to the right place at the right time. While squad leaders are locked into their own unique class progression, standard units have access to dozens of classes spread across the six class trees -- Soldier, Scout, Mage, Disciple, Valkyrie, and Ninja. Each class has its own distinct niche carved out by its array of abilities, stats, alignment, elemental preferences, damage types, and more. Moreover, classes in Oathborn (both unique and standard) are designed to be built in a variety of ways through the allocation of leveling bonuses, the use of equipment, and the application of augments, which provide units with powerful boosts at the cost of powerful drawbacks.